Unity Technologies: Enemies, real-time photorealistic cinematography

Next Generation Digital People from Unity Technologies.

The Enemies in 4K technology demo showcases Unity Technologies’ high-tech visual effects production capabilities, including the latest High Definition Rendering Pipeline (HDRP) enhancements, the new Adaptive Probe Volume high-tech lighting system, a brand new hair-based hair solution. and an advanced set of Digital Human tools.

The demo will be on display at the Unity booth at the Game Developers Conference (GDC) from March 23-25. Members will be able to try it as a standalone application or in the Unity editor. The demo team will release the hair solution and an updated version of the Digital Human Package in the second quarter of this year.

Unity improvements for the graphics engine

digital people

  • Improved 4D pipeline
  • GPU-assisted skin attachment system to generate high-density meshes (e.g. peach fluff)
  • More realistic eyes with iris caustics.
  • New skin shader
  • Tension technology to simulate blood flow and wrinkle maps, eliminating the need for a facial setting for fine details

Enemy Technology

  • All High Definition Rendering Pipeline (HDRP) features have been improved and some new systems have been introduced, including Adaptive Probe and Screen Space Global Illumination (SSGI) volumes. Real-time ray-traced reflections, ray-traced ambient shading, and built-in support for Nvidia Deep Learning Super Sampling (DLSS) enable you to run your demo in 4K resolution with image quality comparable to native resolution.

Real-time hair solution based on highlights

  • For highly realistic protagonist hair, the demo team and the Unity development team have collaborated to develop a completely new solution for creating, importing, modeling and rendering hair from highlights. It works with all authoring tools that create data in a still format. At Enemies, the team used Maya XGen and is testing the pipeline with Weta Barbershop.

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