List of Tower of Fantasy weapon tiers (best Simulacrum characters and weapons)

The global release of Tower of Fantasy was well received by the gaming community despite its similarities to Genshin Impact in many ways. Tower of Fantasy has a new weapon system. All rare SR and SSR weapons have Simulacrum characters associated with them. Our Fantasy Tower weapon tier list ranks the best Simulacrum characters and weapons from best to worst. So if you are planning to change your play style or try something different, this tier list will be your best friend. So, let’s start with this list so you can find out which weapon to choose as you explore Hades.

Tower of Fantasy Weapon Tier List: Best Weaponized Characters (Simulacrum)

Here are the best Simulacrum characters and weapons in our list of Tower of Fantasy weapon tiers:

LevelsWeaponSimulacrum Characters
Level SScythe of the RavenKing
Level SVenusNemesis
Level SDuel EM StarsSamir
LevelComplete zeroKokoritter
LevelThunder BladesCrow
LevelMolten Shield V2Huma
LevelIce Wind ArrowTsubasa
Level Bpink edgeMeryl
Level BStaff of ScarsPepper
Level BChakra of the seasShiro
Level BDeny cubeZero
Level Cnightingale featherBai Ling
Level CPunchAene
Level DThunder HalberdEcho
Level DTerminatorHilda
Level FWarbladeNobody
Level FComposite bowNobody
Level FBlade EMNobody
Level Ffrost spearNobody

Scythe of the Raven

  • Weapon Tier – Tier S
  • Simulacrum Character – King
  • Type – Flame
  • Rarity – SSR
  • Smash – 12.5
  • Charge – 5
  • Attack – 16
  • Resistance – 6
  • hp – 1165
  • Crete – *

A fully charged weapon will set the target on fire for 8 seconds on its next attack, dealing 58.00% ATK damage over time every second. Targets on fire gain 50% healing.

Venus

  • Weapon Tier – Tier S
  • Simulacrum Character – Nemesis
  • Type – Volt
  • Rarity – SSR
  • Smash – 6
  • Charge – 8
  • Attack – 18
  • Resistance – *
  • hp – 1165
  • Crete – *

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 144.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

Duel EM Stars

  • Weapon Tier – Tier S
  • Simulacrum Character – Sameer
  • Type – Volt
  • Rarity – SSR
  • Smash – 6
  • Charge – 10
  • Attack – 18
  • Resistance – *
  • hp – 1165
  • Crete – 14

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 144.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

Complete zero

  • Weapon Tier – Tier A
  • Simulacrum Character – Kokoritter
  • Type – Ice Shell
  • Rarity – SSR
  • Smash – 4
  • Charging – 12.5
  • Attack – 15
  • Resistance – 7
  • hp – 1165
  • Crete – *

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 151.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

Thunder Blades

  • Weapon Tier – Tier A
  • Simulacrum Character – Crow
  • Type – Volt
  • Rarity – SSR
  • Smash – 6
  • Charge – 8
  • Attack – 18
  • Resistance – *
  • hp – 1165
  • Crete – 14

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 144.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

Molten Shield V2

  • Weapon Tier – Tier A
  • Simulacrum Character – Huma
  • Type – Flame
  • Rarity – SSR
  • Smash – 10
  • Charge – 10
  • Attack – 14
  • Resistance – 9
  • hp – 1165
  • Crete – *

A fully charged weapon will set the target on fire for 8 seconds on its next attack, dealing 58.00% ATK damage over time every second. Targets on fire gain 50% healing.

Ice Wind Arrow

  • Weapon Tier – Tier A
  • Simulacrum Character – Tsubasa
  • Type – Ice Shell
  • Rarity – SSR
  • Smash – 4
  • Charging – 11.5
  • Attack – 18
  • Resistance – *
  • hp – 1165
  • Crete – 14

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 151.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

pink edge

  • Weapon Tier – Tier B
  • Simulacrum Character – Meryl
  • Type – Ice Shell
  • Rarity – SSR
  • Smash – 12
  • Charge – 4
  • Attack – 15
  • Resistance – 7
  • hp – 1165
  • Crete – *

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 151.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

Staff of Scars

  • Weapon Tier – Tier B
  • Simulacrum Character – Pepper
  • Type – Volt
  • Rarity – SR
  • Smash – 4
  • Charge – 10
  • Attack – 10
  • Resistance – 5
  • hp – 753
  • Crete – *

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 106.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

Chakra of the seas

  • Weapon Tier – Tier B
  • Simulacrum Character – Shiro
  • Type – Grievous
  • Rarity – SSR
  • Smash – 10
  • Charge – 6
  • Attack – 19
  • Resistance – *
  • hp – 1165
  • Crete – 13

A fully charged weapon with its next attack will deal damage equal to 137.00% ATK and render the target hopeless for 7 seconds, taking 20% ​​more damage.

Deny cube

  • Weapon Tier – Tier B
  • Simulacrum Symbol – Zero
  • Type – Flame
  • Rarity – SSR
  • Smash – 5
  • Charge – 13
  • Attack – 14
  • Resistance – 9
  • hp – 1165
  • Crete – *

A fully charged weapon will set the target on fire for 8 seconds on its next attack, dealing 58.00% ATK damage over time every second. Targets on fire gain 50% healing.

nightingale feather

  • Weapon Tier – Tier C
  • Simulacrum Character – Bai Ling
  • Type – Grievous
  • Rarity – SR
  • Smash – 6
  • Charge – 10
  • Attack – 12
  • Resistance – *
  • hp – 753
  • Crete – 9

A fully charged weapon with its next attack will deal damage equal to 100.00% ATK and render the target hopeless for 7 seconds, taking 20% ​​more damage.

Punch

  • Weapon Tier – Tier C
  • Simulacrum Character – Ene
  • Type – Ice Shell
  • Rarity – SR
  • Smash – 10
  • Charge – 6
  • Attack – 9
  • Resistance – 5
  • hp – 753
  • Crete – *

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 111.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

Thunder Halberd

  • Weapon Tier – Tier D
  • Simulacrum Character – Echo
  • Type – Volt
  • Rarity – SR
  • Smash – 11
  • Charge – 7
  • Attack – 11
  • Resistance – 3
  • hp – 753
  • Crete – *

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 106.05% of ATK. Targets cannot receive any buffs for the next 6 seconds.

Terminator

  • Weapon Tier – Tier D
  • Simulacrum Character – Hilda
  • Type – Ice Shell
  • Rarity – SR
  • Smash – 10
  • Charge – 10
  • Attack – 11
  • Resistance – 2
  • hp – 753
  • Crete – *

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 111.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

Warblade

  • Weapon Tier – Tier F
  • Simulacrum Symbol – No
  • Type – Grievous
  • Rarity – R
  • Smash – 3.2
  • Charge – 9.6
  • Attack – 7
  • Resistance – *
  • hp – 452
  • Crete – 5

A fully charged weapon with its next attack will deal damage equal to 63.00% ATK and render the target hopeless for 7 seconds, taking 20% ​​more damage.

Composite bow

  • Weapon Tier – Tier F
  • Simulacrum Symbol – No
  • Type – Flame
  • Rarity – R
  • Smash – 4.8
  • Charge – 8
  • Attack – 7
  • Resistance – *
  • hp – 452
  • Crete – 5

A fully charged weapon will set the target on fire for 8 seconds on its next attack, dealing 27.00% ATK damage over time every second. Targets on fire gain 50% healing.

Blade EM

  • Weapon Tier – Tier F
  • Simulacrum Symbol – No
  • Type – Volt
  • Rarity – R
  • Smash – 3.6
  • Charge – 8.8
  • Attack – 6
  • Resistance – 2
  • hp – 452
  • Crete – *

When the weapon is fully charged, the next attack paralyzes targets for 1 second and charges them with electricity for 6 seconds, removing all positive effects and dealing damage equal to 67.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

frost spear

  • Weapon Tier – Tier F
  • Simulacrum Symbol – No
  • Type – Ice Shell
  • Rarity – R
  • Smash – 6.9
  • Charge – 5.6
  • Attack – 6
  • Resistance – 2
  • hp – 452
  • Crete – *

A fully charged weapon freezes the target for 2 seconds and leaves them frostbitten for 6 seconds. Breaking the ice shell deals additional damage equal to 70.00% of ATK. During frostbite, the target’s weapon charge speed is reduced by 50%.

That’s it for our Tower of Fantasy weapon tier list, featuring the best Simulacrum characters and weapons from Tier S to Tier F, in order from best to worst. Once you’ve made your decision, be sure to check out our other tier lists as well as our other ToF guides for more tips, tricks and strategies for this game.

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