Crafton conceived and created a virtual person that the world could accept and trust.
Powered by hyperrealism, rigging and deep learning using the Unreal Engine graphics engine, ANA Virtual Human is designed to drive global community participation and support the Krafton web 3.0 ecosystem, the parent of PUBG Studio, Striking Distance Studios, Bluehole, RisingWings, Dreammotion. and unknown worlds.
#Krafton releases a teaser image of a virtual human #Ana created by Unreal Engine’s 3D-based hyper-realism technology!! β¨ππ§ #virtualhuman #IT https://t.co/rmGNeIpovw pic.twitter.com/Pluf7c1PLP
βANA is a hyper-realistic virtual human created with our unprecedented technology. We expect it to capture the attention and interest of Generation Zers around the world,β said Josh Seokjin Shin, director of the creative center at Krafton. “ANA will release an original musical title and expand its reach into various entertainment and esports industries.”
Technical demonstration of Crafton’s hyperrealism
Due to her human characteristics, such as the thin fluff covering her skin, ANA is unlike any other virtual human. Her face delicately expresses the movement of the pupils, fine facial muscles and wrinkles, and also allows natural joint movements throughout the body. Finally, thanks to advanced voice synthesis, ANA will be able to speak and sing like a real person.