Leslie Benzies wants to push the boundaries of video games and revolutionize entertainment with Build A Rocket Boy.
Over six years, Build A Rocket Boy has brought together over 400 game developers and technology innovators from offices in Edinburgh, Budapest and Los Angeles to bring Everywhere to life, an ambitious AAA sci-fi open-world game consisting of a multiplayer mode that includes an epic multi-chapter storytelling, user-generated content via a virtual sandbox where players can create their own worlds, and deep social/streaming integration.
Build A Rocket Boy’s Everywhere is in good hands
To strengthen the Build A Rocket Boy studio, Leslie Benzies surrounded himself with three veterans of the video game industry, namely director of business development Mick Hawking (Evolution Studios, Sony Interactive Entertainment, Codemasters), vice president of marketing Murray Pannell. (2K Games, Sony Interactive Entertainment, Ubisoft) and Publishing Director Randall Price (NCSoft, ArenaNet): “The team has grown steadily since 2016, and today we are pleased to publicly welcome our new employees. Each of them brings a huge amount of experience, knowledge and passion to Build A Rocket Boy as we continue to develop Everywhere. We look forward to revealing more news later this year.”
While Build A Rocket Boy began development of Everywhere using the Amazon Lumberyard graphics engine, the former GTA producer at Rockstar North has since favored Epic Games’ Unreal Engine 5. Note that Galaxy Interactive, which invested in Build A Rocket Boy, describes Everywhere as a full-size “Ready Player One”.