Frank O’Connor is no longer in charge of the Halo license.
In the context of massive layoffs, as well as restructuring to ensure a better future for the Halo license, 343 Industries remains in charge. After studio director Bonnie Ross, transmedia director Kiki Wolfkill, creative director Joseph Staten (now at Netflix Games), art director Nicolas Bouvier, multiplayer creative director Tom French, and sound designer Sotaro Tojima, it was Frank’s turn to become “franchise creative director”. O’Connor to soar to new horizons.
Halo franchise creative director Frank O’Connor may have left Microsoft and Xbox. https://t.co/SHKY4qdnbF #Halo #HaloInfinite #Xbox
— Windows Central Gaming (@WinC_Gaming) April 15, 2023
If Frank O’Connor has not yet announced his departure, despite updating his LinkedIn profile, American publisher Microsoft was willing to respond with a short press release:
We thank him for his great contribution to the Halo saga and wish him every success.
343 Industries loses Frank O’Connor
Frank O’Connor has been involved in the development of Halo since 2004, first creating the Bungie Weekly Update that came about during the development of Halo 2. When Bungie decided to drop Halo in favor of Destiny, he decided to join Microsoft to integrate the 343 subsidiary Industries. He then became creative director of the Halo license and worked on the “creative and story aspects”of various Halo projects such as games, novels, and, most recently, the Halo series on Paramount+.