Meta offers a web version of Horizon Worlds, a version that would be less taxed than the virtual world.
The Meta Horizon Worlds platform may not require you to use a headset. In response to criticism of the 47.5% commission Menlo Park charges on sales made in the virtual world, CTO Andrew “Bose”Bosworth hinted at a “web version “that would pierce “only”25%. According to the CTO, this is a much “lower”speed than competitors like Roblox.
Meta hints at web version of Horizon Worlds
Andrew Bosworth did not go into details about this web edition, how it will work and when it will be launched. It’s hard to say whether it will be a real VR experience or something more traditional, for example.
The CTO justified this 47.5% fee for Quest headset users, saying it would “help build a different ecosystem.”The meta achieves this by earning 30% of the income through the Quest Store and 25% of the remaining money in Horizon Worlds. This applies if the Quest Store is replaced by another “base”platform, Andrew Bosworth added, such as the Apple App Store or Google Play Store.
A version that would be less taxed than the virtual world
This may come as some consolation to creators worried about losing nearly half of their sales revenue. You could then buy a digital item on the web version of Horizon Worlds, knowing that its creator would get a larger cut than if you had made the same purchase in VR.
However, this cannot silence all criticism. Andrew Bosworth denied Apple’s accusations of hypocrisy, saying that the iPhone maker is promoting its own business “at the expense”of developers. That being said, it remains true that Meta often generates revenue from these two services, while Apple, Google and others only benefit from one. This will certainly not sit well with creators who hope to make a living selling their digital goods and who will most likely have to raise prices to make up for Meta’s approach.