Lakeshore is the city of second chances in Need for Speed Unbound. If you take care of the streets, they will support you.
The new art direction of Need for Speed Unbound is presented in the form of live street art, with visual effects called “tags”that appear when players use a boost, drift, jump, or other maneuver while street driving. Criterion Games teamed up with artists such as Joseph “Sentrock”Perez and Joel “JCRivera”Colón from Chicago to develop an NFS Unbound art collection that can also be added to vehicles via skins. However, lighting and animation effects can not only be turned off, but also not installed on cars, which should alleviate the fears of unconvinced gamers.
Risks and Rewards in Need for Speed Unbound
To reach the heights in Need of Speed Unbound, players must take risks. They will choose how and when to put everything at stake, making huge drifts on the street, outrunning the cops (escape mechanic) or even betting on their own winnings from competitors. And since time is money, they will have to find the fastest way to earn enough money to compete in the weekly qualifiers and make it to Lakeshore’s ultimate race, The Grand. It’s not yet clear if this means the main story takes place over four weeks or if it’s just a recurring event. Finally, in addition to new cars and new accessories to customize them, the NPCs are fully dynamic and deviate from the path of street racers in the city.
Need for Speed Unbound gameplay
Scheduled for December 2nd on PS5, Xbox Series X, Xbox Series S, and PC via the EA app, Origin, Steam, and the Epic Game Store, Need for Speed Unbound will be the first episode of the license to play in 4K at 60 frames per second.