The latest Rainbow Six Siege update, dubbed Y7S1.2, is out now and available to all players starting Tuesday, April 19th. The update is now available on all platforms – on PC via Ubisoft Connect and Steam, as well as on Microsoft’s Xbox Series X/S and One X/S, and Sony’s PlayStation 4 and 5. The highlight of the latest update is the introduction of the new Emerald Plains map as well as improvements to in-game features. There are also many tweaks, improvements and bug fixes that are part of the regular patch payloads.
Rainbow Six Siege Update Y7S1.2: What’s New
The new Emerald Plains map in Rainbow Six Siege is located in Ireland and can be accessed in both ranked and unranked matches, as well as Kick-Off, Team Deathmatch, Novice Mode, and Lone Wolf PVE modes “.
The official description of the new map from Ubisoft reads: “Explore the rolling hills of Northern Ireland at the Emerald Plains Country Club and private ranch. The two floors on this map are very distinct—the modern lower floor contrasts with the classic style of the manor’s upper floor—to emphasize clear callouts and landmarks.”
Along with the new map, the Y7S1.2 update adds a lot of balancing (or adjustments to game parameters) to the game. These primarily include operators where Bandit players in the game can now connect multiple batteries to devices or surfaces in the game, rather than just one at a time. Operator Blackbeard gains the ability to use the Claymore in-game gadget, and the character can no longer use Breaching Charges. Others include the Gridlock, which gets more capacity for the Trax canister. For Nomad and Oryx, these Operators receive less cooldown from in-game knockback – and can now recover in 1.25 seconds (up from 2 seconds earlier). Overseer can now use Glance smart glasses for 20 seconds at a time,
Among the changes: two Claymores will be available per round instead of one. PlayStation and Xbox players playing Rainbow Six Siege now also get a field of view slider. Other changes include bug fixes to various gameplay, operator capabilities, level design, and in-game user interaction.