Valorant Update 4.08: Fade Goes Live, Jett, Neon, Sova Get Updates, More

Update 4.08 for Valorant introduces players to one of the most feared agents in the game – Fade. The main abilities of Fade, the initiator, are focused on obstructing the movement of enemies, tracking them and hunting them with nightmarish efficiency.

The patch also includes an infamous nerf to Jett, an agent that the Valorant community believes has become too powerful in recent months. Jett’s Tailwind ability now has a 12-second window during which she can dash the next time she presses a key.

Neon also gets a pretty significant buff, as her battery energy after killing an enemy has been increased from 25% to 100%. In addition, her slide cannot be used during the equip delay, and her speed limit has been removed. Neon can now slide sideways and forward, and her energy cost has been increased from 6.7 to 10/s.

Valorant 4.08 Patch Notes

Jett, Tailwind

  • When pressing E, Jett consumes a Tailwind charge and, after a delay of 0.75 seconds, activates a 12-second window in which she can dash the next time the key is pressed.
  • Jett’s tailwind charge can still be restored with 2 kills.
  • To maintain parity with the changes to Jett dash, dash functionality during knife rounds in escalation will be adjusted.

Neon

  • Battery energy gained from killing an enemy has been increased by 25%>>>100%.
  • Slide cannot be used during the equip delay
  • Speed ​​limit lifted
  • Neon can now slide sideways and forward and only requires her to move.
  • Energy consumption increased from 6.7/s>>>10/s.

fast lane

  • Removed wall damage
    • This change is intended to make Fast Lane a more attractive option for Neon or an ally, preventing the devastating part of dealing random damage and adding a bit of safety when moving forward.

Owl

Owl Drone

  • Duration reduced from 10s >>> to 7s.
  • Health reduced 125 >>> 100
  • Dart detection
    • Number of reveal pings reduced 3 >>> 2
    • Initial delay before detecting the first ping increased by 1.2s >>> 1.6s*
      • *Delay between first and second ping remains 1.2s
  • The quality of life
    • Crosshair color changed to green to better stand out against the white HUD.
    • [Target Hit] confirmation text delay removed.
    • The [Target Hit] confirmation text now remains on the player’s HUD when exiting the Owl Drone.
    • [Target Hit] confirmation text now stays on screen for 2s, up from 1s.
    • Adjusted the sound of drone hits for both Owl and the player to make confirmations more noticeable.
  • Fixed an issue with Owl Drone that caused the Dart Cooldown UI element to not update properly after tagging an enemy.

A complete list of all the changes in the 4.08 Valorant patch can be found on the official Riot website, the link to which is given here.

CDN CTB