Resident Evil Code Veronica: a remake is not on the agenda

Capcom has no plans to remake Resident Evil Code Veronica at this time.

Yoshiaki Hirabayashi, a producer at Japanese publisher Capcom, is currently focused on developing a remake of Resident Evil 4 to make it as fan-friendly as possible. When asked about a possible remake of Resident Evil Code Veronica as the next project, he said that there are no concrete plans, but if “an opportunity arises”, then perhaps it could happen at the moment.

No plans for Resident Evil Code Veronica remake, but if “opportunity presents itself, maybe”- https://t.co/YGJWexxySh pic.twitter.com/2dLcbEOcDt

— Noisy Pixel (@NoisyPixelNews) October 20, 2022

Code Veronica, Capcom’s Forgotten Resident Evil

Code Veronica was released on the Dreamcast in 2000. As part of Capcom’s ongoing efforts to recreate the license with graphics suitable for next generation consoles, it was delayed for no real reason. It has been said that Code Veronica was originally intended to be a full sequel to Resident Evil 2 before an exclusive deal with Sony made it look like a spin-off. It was technically the last game in the Resident Evil franchise dedicated exclusively to the survival horror genre before Resident Evil 4 took the franchise in a more action-oriented direction. An expanded version known as Resident Evil Code: Veronica X was released for PS2 (2001) and GameCube (2003) before being ported to Xbox 360 and PS3 in 2011.

History of Resident Evil Code Veronica

Designed by Atsushi Inaba and produced by Shinji Mikami, Code Veronica takes place three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. The story moves from Raccoon City to Rockfort Island, a lone private island owned by the Umbrella Corporation, although most of the later phases of the game take place at an Umbrella-owned transportation terminal in Antarctica. Rockfort Island is home to several facilities, including a prison, a military training facility, the Ashford family palace, a private residence, and an airport. At the end of the game, the transport terminal in Antarctica includes several facilities and a residence, including a replica of the lobby of the Spencer mansion from the first Resident Evil.

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