Sega announces the creation of Sega Sapporo Studio.
Officially launched last December, Sega Sapporo Studio provides a stable and quality development activity in response to the global expansion of the video game market. This new subsidiary mainly consists of locally hired employees who design and program the company’s software, as well as debug to check the quality of products. She also maintains contact with the Japanese publisher’s other studios based in Tokyo.
Takaya Segawa, President and CEO of Sega Sapporo Studio, said, “Over the past sixty years, Sega has accumulated a wide range of know-how based on its policy of creating new and exciting experiences, taking on the challenge of creating innovative content. At the Sapporo studio, we will use this know-how to work with people who want to work there and play a role in developing entertainment that can be enjoyed and distributed from Japan all over the world.”
Katsuhiro Akimoto, Mayor of Sapporo (the capital of Hokkaido Prefecture and Ishikari Sub-Prefecture), adds, “We are very excited to welcome this new studio to a city that is committed to promoting the creative industries, and we hope we can work hand in hand to develop the industry and the city at the same time.” acting as a goal for students studying computer graphics. and programming, as well as children who aspire to be game creators.”
Sega’s second development base in Japan.
Sega’s press release explains that Sapporo has been the political, economic and cultural center of Hokkaido since ancient times and is home to many educational institutions such as universities and vocational schools, making it an attractive place to get an education. human resources. Thus, the goal will be to expand employment opportunities for those who want to work in their prefecture and offer options for employees who want to make a U-turn (when a worker decides to return to their prefecture of origin) or I-turn (when a worker leaves to work elsewhere after working in the prefecture of his home) within the company.