David Grivelle, Director of Splinter Cell Remake, is leaving French publisher Ubisoft.
While Ubisoft confirmed the development of a Splinter Cell remake with the Snowdrop graphics engine last year, game director David Grivel (Ghost Recon Future Soldier, Splinter Cell Blacklist, Assassin’s Creed Unity, Far Cry Primal) decided to abandon the project, which is being sold as a retelling of the original stories featuring Sam Fisher and the US National Security Agency Echelon 3 to adapt it for modern audiences on next generation consoles.
It has been announced that the director of the Splinter Cell remake has left Ubisoft. https://t.co/oYJcFWP4e7 pic.twitter.com/7GR8UbxewG
— VGC (@VGC_News) October 16, 2022
After over eleven years at Ubisoft, it’s time to embark on a new adventure. Eleven years is a long time and almost impossible to summarize in one post, but I must say that I was lucky. I have been fortunate to work with many wonderful people over the years. I’ve gained a lot of friends. From Ubisoft Paris to Ubisoft Toronto, I’ve had the opportunity to work on many of the franchises that I love as a gamer. So I want to sincerely thank everyone I’ve worked with at Ubisoft and say goodbye to them. This is not goodbye as our industry is small and I hope our paths cross again in the future.
Splinter Cell Remake should appeal to fans of the first hour
Created by Ubisoft Toronto, Splinter Cell Remake will be completely redesigned using the Ubisoft Snowdrop Engine – the same engine used to develop Avatar: Frontiers of Pandora, as well as the open world in the Star Wars universe – to offer visuals and gameplay next-gen., as well as the dynamic lighting and shadows that the franchise is famous for.
“While we’re still in the very early stages of development, we’re trying to keep the spirit of the first games alive in all the aspects that gave the first Splinter Cell its identity,”producer Matt West said at the time of the announcement. remake of Splinter Cell. “Because we are building it from scratch, we are going to update it visually and some of the design elements to match the comfort and expectations of the players, and we are going to keep it linear, like in the original games, without additional effort. it’s an open world.”