The Last of Us Part I will offer interesting accessibility options for the hearing impaired

The Last of Us Part I will focus on accessibility. Naughty Dog has a lot of features integrated, some of which are very innovative. For the perfect experience for all players.

The Last of Us Part I, a complete remake of the great PS3 classic The Last of Us, is coming to PS5 on September 2nd and to PC later. Not only will the game feature all the accessibility options from 2020’s The Last of Us Part II, Naughty Dog has introduced some new ones.

The Last of Us Part I will focus on accessibility

One of them will take advantage of the DualSense controller in a rather innovative way: “[A feature that] started as a prototype but was so successful in the testing phases that it plays dialogue through the PS5 DualSense controller as haptic feedback. said game director Matthew Gallant on the PlayStation Blog. “So a deaf player can feel how the line is being said, can feel intonation, in addition to subtitles, to give more meaning to the line in question.”

Naughty Dog has a lot of features integrated, some of which are very innovative.

Another important addition in terms of accessibility is the audio description in the videos. Matthew Gallant said that Naughty Dog is partnering with a company that provides these descriptions for TV shows, movies, and video game trailers. This feature will be available for all The Last of Us Part I languages. “We expect it to be an accessible experience for blind players, for deaf players, and for players with motor needs,” he continued.

For the perfect experience for all players

The blog post details all settings, including presets for vision, hearing, and locomotor accessibility. Also expect visual cues and the ability to magnify a specific part of the screen using the touchpad. You can also remap all the keys, there is even the ability to bind a command when shaking the DualSense. There are also settings for motion sickness, navigation, avoidance, combat, heads-up display and, of course, difficulty.

It’s great to see that Naughty Dog cares so much about making their games as accessible as possible. Not every developer has the resources of this studio, but it is hoped that other creators will follow in the footsteps of Naughty Dog in this segment.

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